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karpopper

38 Game Reviews

13 w/ Responses

theres too many games on here that are just peoples first time in unity, id recommend itch.io for that kinda thing untill you figure things out. Newgrounds has higher standards.

CodeCapsule responds:

Ok ,I understand now ,I will upload games when they have more content and better quality .

thanks for telling me ,I am a newbie to newgrounds .

the engine is cool, it would have served the story better if the textures changed a bit, but its also cool that you have to use your imagination.

that was weird.

pretty cool, reminds me of castlevania design where the most obvious path at first glance is constantly bombarded. the mechanics are also cool but i havent played a hat in time so i dont know how much of that was original, great demake either way. also what other people saying about the jumps are sticky just sounds like it doesn't really mean anything, the mechanics are cool and done well which is most important.

platformalist responds:

Hi WorthlessProtoplasm!

The behavior of the hookshot is quite different than A Hat in Time, tbh. Their hookshot is a grab-and-swing mechanic, while mine is more of a latch-and-pull. They also use balloons for fancy jumps, and birds with danger-vision zones. So yeah, a lot of it pays homage to the original game, but it's implemented differently because, well, theirs is a 3D commercial release, and mine is a lil 2D jam game! :)

I'm glad you had a good time with it, and thanks for the feedback! :)

the game is kind of fun but the graphics and audio are pretty annoying.

done well for what it is.

2Mickennxtre68 responds:

Thanks a lot, I really appreciate that.

you could try adding a parallax background.

Christian-Reyes responds:

Thank you very much! : D

pretty good animation, i like the dashing mechanic, it kind of just throws you in though, i think the game would benefit from having some easier enemy's to practice on before the boss and that establish the rules of the game.

TheRealdrkrunk responds:

Yeah that was the intended design we simply didn't have the time to get it done.

pretty cool physics game, I like the idea. the game was very easy to break though, the sound effects would freak out if he was bouncing around too much and the game ended up crashing because i fucked with the collision too much. also i got him to clip though pretty easy, I think this type of game warrants some pretty complex collision.

Im pretty sure what youve done here is have the "canJump" variable be set to true whenever the player intersects with an obstacles. If you make a hitbox around the feet of the player and give it a smaller radius then the player when the player collides with obstacles it isn't touched by the wall, then it will work better. also the music was nice for the setting of the game.

davidpuralocura responds:

interesting
but in this game its called a badly coded jump
soo the jump is meant to be like that
but thanks for the tip

I like games like Braid and Portal.

Jack @karpopper

Age 23, Male

canada

Joined on 1/10/16

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